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After School Edventures

BeeSign

Children's School Success

Conventional vs. Game Based Learning

Deepening the Pool

Elementary Math Assessment Project

Indiana Reading Academy

Iterative Model Building

Preparation of Leaders in School Library Media

Quest Atlantis

Shifting Mindsets

Special Education for Indiana's Schools

Tandem Certification of Indiana Teachers

Video-based Research and Professional Development Project

Quest Atlantis

Project Director: Sasha Barab

Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. Explore our site and learn more about this exciting project.

Over the last four years, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time. Equally important have been reported personal experiences, with teachers and students reporting increased levels of engagement and interest in pursuing the curricular issues outside of school. Students and teachers conduct rich inquiry-based explorations through which they learn particular standards-based content, and at the same time develop pro-social attitudes regarding significant environmental and social issues. Rather than just placing work and play side-by-side, QA strives to make learning fun and to show kids how they can make a difference.

At the core of student activity with QA is the completion of Quests. A Quest is an engaging curricular task designed to be educational and entertaining. In completing Quests, students are required to participate in simulated and real world activities that are socially and academically meaningful, such as environmental studies, researching other cultures, interviewing community members, and developing action plans. Through these activities, we hope that children will not only learn to use technology, but will also develop standards-based academic and communication skills as well.

All of the academic activities are embedded in a secure online gaming context where children explore our 3D virtual environment, "chat" online with other students and teachers using QA, and take part in the story of Atlantis - a complex civilization on a faraway planet that is similar to our own and in need of help. Building on strategies from online role-playing games, QA combines features used in the commercial gaming environment with lessons from educational research on learning and motivation. More than just a game, Quest Atlantis offers weblogs (or "blogs") written by Atlantians, novels, comic books, and a host of social opportunities.

If you would like to learn more about the Quest Atlantis program, visit our website, www.QuestAtlantis.org.

 

Visit the Quest Atlantis Web Site

Visit Quest Atlantis


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The 3D Interface


View the Legend Video

Transformational Play

Indiana University
Center for Research on Learning & Technology
1900 E. Tenth Street, #524
Bloomington, Indiana 47404
Phone: (812) 856-5377